Basic game mechanics

Traits

Positive Traits

This is a list of the vanilla positive traits and a description of what they do:

Name

Points

Description

Effect

Adrenaline Junkie

-4

Moves faster when highly panicked.

Adds a flat bonus of 0.20 or 0.25 to the character’s base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed.

Angler

-4

+1 Fishing

+1 Fishing
Knows how to make and fix a fishing rod and how to make chum.
Improves foraging.

Artisan

-2

Better at pottery and glass crafts.

+1 Glassmaking
+1 Pottery
Unlocks several glass recipes.

Athletic

-10

Faster running speed.
Can run for longer without tiring.
+4 Fitness
+20% running/sprinting speed.
-20% running/sprinting endurance loss from the trait itself.

Baseball Player

-4

+1 Long Blunt

+1 Long Blunt
Knows how to carve baseball bats.

Blacksmith Knowledge

-6

Can use an anvil to create metal items.

+1 Maintenance
+2 Blacksmithing
Unlocks several recipes.

Brave

-4

Less prone to becoming panicked.

30% panic, except for night terrors and phobias.

Brawler

-6

+1 Axe
+1 Long Blunt
+1 Axe
+1 Long Blunt

Cat’s Eyes

-3

Better vision at night.

+20% better vision at night
Improves foraging.

Crafty

-3

Increased XP gains for Crafting skills.

130% XP for all crafting skills

Dextrous

-2

Transfers inventory items quickly.
Faster rope climbing speed, and less chance of falling.
Faster weapon shouldering time.

50% inventory transfer time.

Eagle Eyed

-4

Faster visibility fade.
Higher visibility arc.
Weapon sights more effective at long range.
Character has a wider field of view.
Improves foraging.

Fast Healer

-6

Recovers quickly from injuries and illness.

Does not apply to exercise fatigue.
Recently inflicted injuries have less severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check Health for more details.)

Fast Learner

-6

Increases XP gains.

130% XP for all skills except Strength and Fitness.

Fast Reader

-2

Takes less time to read books.

130% reading speed.

First Aider

-2

+1 First Aid

+1 First Aid

Fit

-6

+2 Fitness

+2 Fitness.

Former Scout

-6

Start fires faster.

+1 First Aid
+1 Fishing
+1 Foraging Knows how to make and fix a fishing rod and how to make chum.
Improves foraging.
Start a fire on campfires with notched plank faster.

Gardener

-2

+1 Agriculture

+1 Agriculture

|Improves foraging. | Unlocks several recipes.

Graceful

-4

Makes less noise when moving.

60% footsteps sound radius.

Gymnast

-5

+1 Lightfooted
+1 Nimble
+1 Lightfooted
+1 Nimble

Handy

-8

Faster and stronger constructions.

+1 Carpentry
+1 Carving
+1 Maintenance
+1 Masonry
+100HP to all constructions.
Increases building speed (≈11%).

Herbalist

-4

Can find medicinal herbs and craft medicines and poultices from them.

+1 Foraging.
Able to find herbal medicines, make poultices from them, and identify poisonous wild food.
Improves foraging.
Unlocks several recipes.

Hiker

-5

+1 Foraging
+1 Trapping
+1 Foraging
+1 Trapping Improves foraging.
Unlocks several trap recipes.

Hunter

-8

+1 Aiming
+1 Butchering
+1 Short Blade
+1 Sneaking
+1 Tracking
+1 Aiming
+1 Butchering
+1 Short Blade
+1 Sneaking
+1 Tracking Improves foraging.
Unlocks several trap and trophy recipes.

Inconspicuous

-4

Less likely to be spotted by zombies.

50% chance of zombies spotting you.

Inventive

-2

Has lower skill level requirements to research recipes from items or auto learn recipes.

Reduced auto-learn skill points by 1

Iron Gut

-2

Less chance to have food illness.

50% chance of food illness.
Food illness lasts shorter.
Check Health for more details.

Keen Cook

-3

Knows cooking recipes.

+2 Cooking
+1 Butchering
Improves foraging.
Unlocks several cooking recipes.

Keen Hearing

-6

Larger perception radius.

200% perception radius.
Zombies that approach from behind will be visible much earlier.

Light Eater

-2

Needs to eat less regularly.

75% hunger.

Low Thirst

-2

Needs less water to survive.

50% thirst.

Mason

-2

Better at building stone and brick constructions.

+2 Masonry
Unlocks several recipes.

Nutritionist

-2

Can see the nutritional values of any food.

Allows the player to see the nutritional values of any food, even those that aren’t packaged.
Improves foraging.

Organized

-4

Increased container inventory capacity.

130% capacity for all containers, including boxes, cupboards and cars.

Outdoorsy

-2

Less affected by harsh weather conditions.

10% chance of catching a cold. 1% or 1.25% chance of getting scratched/lacerated while walking or running through trees.
Improves foraging.

Resilient

-4

Less prone to disease.
Slower rate of zombification.

75% zombification progression rate, 45% chance of catching a cold, 80% cold strength, and 50% cold progression speed.

Runner

-4

+1 Sprinting

+1 Sprinting

Sewer

-4

+1 Tailoring

+1 Tailoring
Unlocks several recipes.

Speed Demon

-1

Drives very fast.

200% gear-switching speed, 115% top speed for all vehicles.

Stout

-6

Extra knockback from melee weapons.
Increased carrying weight.

+2 Strength

Strong

-10

|Extra knockback from melee weapons. | Increased carrying weight.

+4 Strength, +40% knockback power (damage does not increase).

Target Shooter

-5

+1 Aiming

+1 Aiming

Thick Skinned

-8

Lower chance of being scratched or bitten.

Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character’s weapon skill).
Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 13.

Tinkerer

-4

+1 Maintenance

+1 Maintenance

Vehicle Knowledge

-3

Has knowledge of common and commercial vehicle models, and repairs.

+1 Mechanics
Can repair standard and heavy-duty vehicles.

Wakeful

-3

Needs less sleep.

-30% Fatigue increase rate, +10% Sleep efficiency

Whittler

-2

Can carve wood and bone items.

+2 Carving
Can craft Bone Fishing Hook, Bone Sewing Needle, and sharpen animal bones.
Improves foraging.

Bushcrafter

-8

Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools.
Start fires faster.
+1 Carving
+1 Foraging
+1 Knapping
+1 Maintenance
Improves foraging.
Start a fire on campfires with notched plank faster.

Negitive Traits