Basic game mechanics¶
Traits¶
Positive Traits¶
This is a list of the vanilla positive traits and a description of what they do:
Name |
Points |
Description |
Effect |
|---|---|---|---|
Adrenaline Junkie |
-4 |
Moves faster when highly panicked. |
Adds a flat bonus of 0.20 or 0.25 to the character’s base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed. |
Angler |
-4 |
+1 Fishing |
+1 Fishing
Knows how to make and fix a fishing rod and how to make chum.
Improves foraging.
|
Artisan |
-2 |
Better at pottery and glass crafts. |
+1 Glassmaking
+1 Pottery
Unlocks several glass recipes.
|
Athletic |
-10 |
Faster running speed.
Can run for longer without tiring.
|
+4 Fitness
+20% running/sprinting speed.
-20% running/sprinting endurance loss from the trait itself.
|
Baseball Player |
-4 |
+1 Long Blunt |
+1 Long Blunt
Knows how to carve baseball bats.
|
Blacksmith Knowledge |
-6 |
Can use an anvil to create metal items. |
+1 Maintenance
+2 Blacksmithing
Unlocks several recipes.
|
Brave |
-4 |
Less prone to becoming panicked. |
30% panic, except for night terrors and phobias. |
Brawler |
-6 |
+1 Axe
+1 Long Blunt
|
+1 Axe
+1 Long Blunt
|
Cat’s Eyes |
-3 |
Better vision at night. |
+20% better vision at night
Improves foraging.
|
Crafty |
-3 |
Increased XP gains for Crafting skills. |
130% XP for all crafting skills |
Dextrous |
-2 |
Transfers inventory items quickly.
Faster rope climbing speed, and less chance of falling.
Faster weapon shouldering time.
|
50% inventory transfer time. |
Eagle Eyed |
-4 |
Faster visibility fade.
Higher visibility arc.
Weapon sights more effective at long range.
|
Character has a wider field of view.
Improves foraging.
|
Fast Healer |
-6 |
Recovers quickly from injuries and illness. |
Does not apply to exercise fatigue.
Recently inflicted injuries have less severity.
Including Scratches, Lacerations, Lodged Bullets, Deep wounds (with/without glass), Bites and Fractures. (Check Health for more details.)
|
Fast Learner |
-6 |
Increases XP gains. |
130% XP for all skills except Strength and Fitness. |
Fast Reader |
-2 |
Takes less time to read books. |
130% reading speed. |
First Aider |
-2 |
+1 First Aid |
+1 First Aid |
Fit |
-6 |
+2 Fitness |
+2 Fitness. |
Former Scout |
-6 |
Start fires faster. |
+1 First Aid
+1 Fishing
+1 Foraging Knows how to make and fix a fishing rod and how to make chum.
Improves foraging.
Start a fire on campfires with notched plank faster.
|
Gardener |
-2 |
+1 Agriculture |
+1 Agriculture
|Improves foraging. | Unlocks several recipes. |
Graceful |
-4 |
Makes less noise when moving. |
60% footsteps sound radius. |
Gymnast |
-5 |
+1 Lightfooted
+1 Nimble
|
+1 Lightfooted
+1 Nimble
|
Handy |
-8 |
Faster and stronger constructions. |
+1 Carpentry
+1 Carving
+1 Maintenance
+1 Masonry
+100HP to all constructions.
Increases building speed (≈11%).
|
Herbalist |
-4 |
Can find medicinal herbs and craft medicines and poultices from them. |
+1 Foraging.
Able to find herbal medicines, make poultices from them, and identify poisonous wild food.
Improves foraging.
Unlocks several recipes.
|
Hiker |
-5 |
+1 Foraging
+1 Trapping
|
+1 Foraging
+1 Trapping Improves foraging.
Unlocks several trap recipes.
|
Hunter |
-8 |
+1 Aiming
+1 Butchering
+1 Short Blade
+1 Sneaking
+1 Tracking
|
+1 Aiming
+1 Butchering
+1 Short Blade
+1 Sneaking
+1 Tracking Improves foraging.
Unlocks several trap and trophy recipes.
|
Inconspicuous |
-4 |
Less likely to be spotted by zombies. |
50% chance of zombies spotting you. |
Inventive |
-2 |
Has lower skill level requirements to research recipes from items or auto learn recipes. |
Reduced auto-learn skill points by 1 |
Iron Gut |
-2 |
Less chance to have food illness. |
50% chance of food illness.
Food illness lasts shorter.
Check Health for more details.
|
Keen Cook |
-3 |
Knows cooking recipes. |
+2 Cooking
+1 Butchering
Improves foraging.
Unlocks several cooking recipes.
|
Keen Hearing |
-6 |
Larger perception radius. |
200% perception radius.
Zombies that approach from behind will be visible much earlier.
|
Light Eater |
-2 |
Needs to eat less regularly. |
75% hunger. |
Low Thirst |
-2 |
Needs less water to survive. |
50% thirst. |
Mason |
-2 |
Better at building stone and brick constructions. |
+2 Masonry
Unlocks several recipes.
|
Nutritionist |
-2 |
Can see the nutritional values of any food. |
Allows the player to see the nutritional values of any food, even those that aren’t packaged.
Improves foraging.
|
Organized |
-4 |
Increased container inventory capacity. |
130% capacity for all containers, including boxes, cupboards and cars. |
Outdoorsy |
-2 |
Less affected by harsh weather conditions. |
10% chance of catching a cold. 1% or 1.25% chance of getting scratched/lacerated while walking or running through trees.
Improves foraging.
|
Resilient |
-4 |
Less prone to disease.
Slower rate of zombification.
|
75% zombification progression rate, 45% chance of catching a cold, 80% cold strength, and 50% cold progression speed. |
Runner |
-4 |
+1 Sprinting |
+1 Sprinting |
Sewer |
-4 |
+1 Tailoring |
+1 Tailoring
Unlocks several recipes.
|
Speed Demon |
-1 |
Drives very fast. |
200% gear-switching speed, 115% top speed for all vehicles. |
Stout |
-6 |
Extra knockback from melee weapons.
Increased carrying weight.
|
+2 Strength |
Strong |
-10 |
|Extra knockback from melee weapons. | Increased carrying weight. |
+4 Strength, +40% knockback power (damage does not increase). |
Target Shooter |
-5 |
+1 Aiming |
+1 Aiming |
Thick Skinned |
-8 |
Lower chance of being scratched or bitten. |
Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character’s weapon skill).
Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 13.
|
Tinkerer |
-4 |
+1 Maintenance |
+1 Maintenance |
Vehicle Knowledge |
-3 |
Has knowledge of common and commercial vehicle models, and repairs. |
+1 Mechanics
Can repair standard and heavy-duty vehicles.
|
Wakeful |
-3 |
Needs less sleep. |
-30% Fatigue increase rate, +10% Sleep efficiency |
Whittler |
-2 |
Can carve wood and bone items. |
+2 Carving
Can craft Bone Fishing Hook, Bone Sewing Needle, and sharpen animal bones.
Improves foraging.
|
Bushcrafter |
-8 |
Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools.
Start fires faster.
|
+1 Carving
+1 Foraging
+1 Knapping
+1 Maintenance
Improves foraging.
Start a fire on campfires with notched plank faster.
|